And, like WC creator Chris Roberts, my focus was mainly on the story and cut-scenes, with the idea to staple on some generic 2D space shooter action afterwards. I’m not sure if it was actually possible to make anything good, but it certainly made the process of getting stuff to move around the screen and interact with other things very easy indeed, and as such I spent more time than is healthy beavering away on a succession of unoriginal and highly unentertaining freeware titles for Windows 3.1.Īttempt 1 certainly didn’t lack ambition: my intention was to create a space shooter with an epic storyline, inspired by the likes of Wing Commander. Klik & Play by Europress was a more appropriate piece of software for my purposes, as it focused on the easy creation of functional games, without the need to draw your own graphics or learn much in the way of code. Even so, I can’t recall actually producing anything with it, just a collection of half-baked and unfinished ideas that likely included far too much adolescent humour. ![]() One early example was a programme called Illuminatus, which was actually presentation software (I think), but allowed sufficient interaction to cobble together a fairly terrible choose-your-own-adventure type affair with whatever hand-drawn graphics you could muster using MS Paint. Like many people, I made the mistake of thinking that playing games bestowed me with the qualities required to make one, and during a certain period in my late teens, any shareware or commercial software that advertised itself as being “user friendly”, or not requiring you to learn any kind of programming language, became of particular interest. Notwithstanding the fact that criticism of the end product is valid without necessarily being a criticism of the individuals involved or the amount of effort invested, it’s easy to forget how hard it is to put something together that works, never mind something that is critically and commercially successful, on time and within budget. ![]() Even though we’re in a quiet and extremely uninfluential backwater here, I daresay we’re guilty of making such statements on occasion too. ![]() I occasionally see complaints from those involved in game development expressing irritation that those playing or reviewing their games make sweeping statements about poor design or bad coding without having the first clue about either.
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